I don't wanna argue to much about this, but apparently the text you're referring to comes from a readme file dated 2004-2006 (rfactor readme1087.txt). Perhaps it's best to show you what ISI themselves have stated about "AI learning". The ini file generated per track must reside alongside files such as the hdv and tbc. TBC and other car related files in it", you have misunderstood the text. Neither speed12 nor Tim have advised against it - not even with rF2.Īs for "The dir that has the. This topic has come up multiple times throughout the years at ISIFORUMS. The same ini file (for the same TRACK) can be used for different cars, as it simply alters the speed and position for all waypoints defined in the AIW of the track. One ini file generated under "learning mode" is not "valid" nor "invalid" for 1 car or multiple cars. If you know anything about AIW's (speed, position, latitude for dry and wet lines, inside lat, outside lat, groove lat, etc) and understand what is being generated in the ini file, it ought to be easy for you to figure this out. You'll notice the differences, but you have to understand WHY and what's going on. Open the ini file generated by one car, generate another one and compare the two. Revert to the original state of your YOURNAME.prl file (see point 2.), and restore your ingame settings (see point 3.). You need to repeat for each different car or track This procedure is per car type and per track. (For Blancpain mod: \GameData\Vehicles\Physics\CarType folder), that is: where the CarType.hdv files, CarType-Tires.tbc files and other car related files reside. In order for all other cars of the same vehicle type to profit from the learning of the AI, you can copy the track.ini file from the team folder and paste it into the \GameData\Vehicles\mod\CarType folder. (For Blancpain mod: \Gamedata\Vehicles\Teams\CarType folder) When the learning is finished for your car and track, a track.ini file has been created for your team in \GameData\Vehicles\mod\CarType\team folder. The new Ai will start where the previous AI ended, and will continue to improve. To obtain this, remove the AI from the drivers list, and add a new AI. The AI can improve to about 0 m of difference!. Still some meters of difference with the ideal race line can be left over. You can speed up time by typing 'ctrl-T', this will not affect the learning of the AI.Īfter a number of laps the message appears 'AI finished the learning' or similar. Right-clicking on the AI's name will switch to a list of all laps driven by the AI with the respective lap times. Type 'R'-key to switch from 'delayed replay' to 'live'. With each lap this difference gets smaller. The messages inform you of the distance the AI drove per lap compared to the ideal line. The longer the AI is learning, the better times it gets. The AI will start its training and a message appears: " STAY OUT OF MY WAY HUMAN". When you are in the monitor screen, choose Add AI. Start GSC, and choose the vehicle and track you want the AI to learn. 'Autocalibrate AI Mode="0" // When in a test day with 1 AI, AI will attempt to perfect his driving line, and save his knowledge for future use'Ĭhange to Autocalibrate AI Mode="1", save and exit Open UserData\ YOURNAME\ YOURNAME.prl with notepad, and look for the line Make sure GSC is not running, otherwise all your effort will be overwritten when exiting GSC. I tried it in GSC and it worked like a charm. Another interesting feature I found in rFactor threads: you can improve the racing line of the AI on a track!